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| [ABANDONED] [SSLP] Let's Play Final Fantasy I (GBA); A screenshot LP of the game that started a legacy. Well, the port of that game, at least. | |
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| Tweet Topic Started: Nov 10 2013, 10:28 PM (2,102 Views) | |
| Amnesia | Nov 11 2013, 10:31 AM Post #11 |
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![]() Booya! This one took a while. Mostly because I was trying to beat a boss inside the Earthgift Shrine. You remember it, right? I didn't mention it, but at the last chapter, the entrance to the Earthgift Shrine, the first bonus dungeon near Cornelia, has finally been opened. I went there, and sure enough, didn't have trouble navigating around or fighting the enemies. But fuck, I severely underestimated the difficulty of the bosses there. I tried fighting the easiest one 5 times and was defeated on all attempts. FUCK ME I NEED TO LEVEL UP. Anyway, let's continue! After exiting the Cavern of Earth, I returned to Melmond to talk to the townsfolk and see if they had any new information. Sure enough, they didn't. So I sailed south to a town I had come before when I got lost: Crescent Lake. In Crescent Lake, shit is expensive as fuck and there are barely any NPCs walking around town. Except for... ![]() ...a circle of old sages. These guys provide some interesting info regarding the prophecy and one the sages, is, in fact Lukahn, the one who foretold the coming of the Warriors of Light. Here, the sages congratulate the warriors restoring one of the crystals. It is told to us that the four Fiends plot to rule the world both past and present, and that the Fiend of Wind appeared 400 years ago, followed 200 hundred years later by the Fiend of Water. Both of them laid waste to the civilization to the north. One of these sages warns that due to the Fiend of Earth being defeated, the Fiend of Fire has awakened earlier than it should have. We also learn that The Fiend of Fire is located at Mt. Gulg, a volcano. However, we can't reach the volcano through our ship, because the water is too shallow, so the good old sage gives us a very important item: ![]() The canoe now allows us to sail at these shallow waters that we couldn't go before, and new paths are now opened for us to explore. However, we are not going to face the Fiend of Fire right now. Instead, we are going to take a detour. ![]() Just south of Crescent Lake, there is a river that we can use our canoe on. You aren't really supposed to go in here at this point, as supported by the difficulty of enemies in the area. I guess you could call this sequence breaking, but it is so minor that it may not even be regarded as such. You are supposed to enter this area after you defeat the Fiend of Fire, as also supported by the NES manual of the game. Which leads me to another tangent: While playing this game, I sometimes wandered and looked at the map and thought: "How are you supposed to know where to go?". I made it look easy to navigate the world, but if you miss a single NPC dialogue, you might easily not know where to go. Sometimes even the game doesn't tell you where to go. For example, just after you defeat Lich, the Fiend of Earth, you won't know where to go next. If you go to Melmond, the NPCs won't tell you anything about this, and you are pretty much forced to explore for new locations. This is a good and a bad thing, as it is good to find things on your own, but it is frustrating to not know where to go. Most of the game is pretty much just you exploring and finding out new locations. This however leads me to another tangent: The reason why I could finish the NES version of Final Fantasy at all was because of the NES manual. The manual not only explains things in great depth, but it is basically a walkthrough of the first half of the game (okay maybe not half but 1/3). You should check out the NES manual that can be freely downloaded. I have never read a game manual that was so much in-depth about the game itself. But then again, I have barely read any game manuals, so there's that. Sailing through this river, you can find another bonus dungeon, Whisperwind Cove, which like the rest of the bonus dungeonS, will be shown later. ![]() At the end of the river, we find the Cavern of Ice, and if you are expecting me to find a Fiend or a Crystal here, you're wrong. We find something else here. This cave is very easy to navigate, once you know of it's gimmick near the end of the cave. Some of the floors have cracks, and if you step on them, you will be taken to another floor. Near the end, you need to step into one of these tiles so you will fall to the bottom level of the cave. Then, you will have to find your way back up, where you will fall down through another crack and find yourself where you need to be. ALTHOUGH I DID FUCK IT UP AND RETURNED TO THE ENTRANCE OF THE CAVE The treasures in this cave are pretty good. I got a lot of Gil here, and some good gear too. The enemies are supposed to be very hard because I'm here earlier than I should, but as I'm overleveled this is not a problem. ![]() At last, we get the levistone. I'm not sure you remember it, but this item has been mentioned before by a NPC. What it does is something you will see. Now, if you do this like I did, it is probable that you will get lost. It is using this levistone that we will be able to get the airship. But the airship is hidden somewhere in the world and you will have no idea where it is located if you got the levistone first, rather than defeating the Fiend of Fire. The NPC who tells you where the airship is located is one of the old sages in Crescent Lake, and he will only tell you this after you have defeated the Fiend of Fire. But luckily, I know where the airship is located. YEAH BITCHES WE NOW HAVE THE AIRSHIP FUCK WALKING AMIRITE SO BEAST HELL YES It feels great using the airship in a Final Fantasy game. It is so much faster, goddamn it. It makes it look like you spent forever walking around trying to reach new places. And you know the best part? NO RANDOM ENCOUNTERS ALSO LOOK AT THAT MODE 7 EFFECT JESUS FUCK |
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| Amnesia | Nov 11 2013, 10:54 AM Post #12 |
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![]() We had just acquired the airship on the last chapter and witnessed ExTrEmEx Mode 7 effects on the GBA. What happened next!? OH GOD THE SUSPENSE IS KILLING ME What happened? Well, what happened was that I... Got lost. Well, not exactly lost, I just went to another place out of the intended order again. I had an airship, what did you expect? But hey, at least I bought some cool Ruby Bracelets. It is playing this game again that I realize how non-linear it is. I remember reading how you can face the Fiends out-of-order, and their dialogue changes to reflect how you've killed them out of order. This is only available in this version of the game, I believe. I have the distinct feeling that this non-linearity was not planned for the original game, but it was rather an oversight. I could be wrong, though. Non-intended non-linearity is the best and most interesting non-linearity, in my opinion. Anyway, while I was exploring the city of Gaia and talking to its NPCs, one of them mentions that there is a castle that you go to prove your courage. He is referring to the side-quest that we will embark on this update. I left the city and went west, if I recall correctly, to a set of islands with holes in them: ![]() These islands with mysterious holes are where the dragons live. Inside each hole, there are dungeon-like homes (similar to what Matoya has going on) where you can find some chests and a few friendly dragons to chat with. Also, have I bothered explaining how the airship works? Probably not, but it's very simple: The airship can only land on the common green tiles. It can't land anywhere else, which is a problem, because there are some locations that can be difficult to find a place to land your airship, and when you do find somewhere to land it is usually a little far from where you want to go, and hence, you will need to walk. After talking with some of the dragons and ![]() ...Motherfucking Dragon King: Bahamut Before turning into one of the series most powerful summons, Bahamut was a simple NPC. It was kinda weird and surprising for me when I first played the game, but I liked it a lot. Bahamut says that he "confers honor upon those whose strength and courage are true." and asks us to return with a "token of your courage". Remember the castle I mentioned before? Yep. ![]() This old guy is badass. I have no idea who he is, but he apparently controls this place somehow. After you talk to him, he activates a teleportation device in a room and just blinks out of existence. Welcome to the Citadel of Trials, everyone. A very interesting dungeon with teleportation puzzles. It works this way: ![]() You enter a teleporter, and you come out of another teleporter. Enter the wrong teleporter and you'll return to a section you've been before. It's actually quite easy, the enemy encounter rate is surprisingly fairly low, has an interesting mechanic and it is filled with treasures. One of my favorite dungeons in this game. At the end of the dungeon, we get what we were looking for: a rat tail. It is never said to us what the token of courage actually is, but it is mentioned by one dragon that it changes its form from time to time, and that we should not let its appearance deceive us. Did I also mentioned that one of the dragons said the humans and dragons used to live together a long time ago? The coolest shit, son. Returning to Bahamut, we receive our reward: ![]() CLASS CHANGE BITCHES Thought that Final Fantasy 3/5 were the only ones to do it? The original Final Fantasy did it first as an optional side-quest. Now that our characters are upgraded, they can equip better equipment and spells, and certain characters that couldn't use spells now can! |
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| Amnesia | Nov 11 2013, 11:06 AM Post #13 |
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![]() Ah, now that we finally have our class upgrades, it's time to kick MAJOR ass. My Ninja (previously Thief) can now equip actual good equipment and now matches the Knight (previously Warrior) in strength. The Knight and the Ninja can now equip some White and Black magic spells, respectively, which can help a lot during battle. Nothing like having your Ninja casting Haste on your party. I completely forgot that they could now use magic, so I didn't buy any for them in this update. The mages are not merely mages anymore, but have fully embraced the power of wizardry, becoming White and Black Wizards. If possible, you should get the class upgrades as soon as possible and avoid leveling up too much before changing classes. Doing so, one can level up and increase their stats more due to the class upgrade. I didn't do that because I didn't know about this at the time. Would have been OVER-AWESOME-KILL. Going off the beaten path, I returned to Gaia, a town that I haven't shown yet, so I could buy spells that my mages could not have before, but thanks to the class change, I have bought:
Unfortunately, my Wizards haven't unlocked Level 8 magic, which is a pity. Because there are some sick spells there. C'est la vie. Now, it's time to finally get back on track. ![]() That is our destination: Mount Gulg (named Gurgu Volcano in the NES version due to a mistranslation). The resting place of the Fire Crystal and the Fiend of Fire. Mt. Gulg has had it's fair share of appearances in the Final Fantasy series, such as Final Fantasy IX, where it is named Mount Gulug, as well as appearing in Final Fantasy: The 4 Heroes of Light and Final Fantasy Dimensions. None of which I have played. I intend on playing 9, however. ![]() While not actually a difficult dungeon if you have done what I did and did it out of order, this dungeon can be quite hard. Random encouters are rampant, as usual, but at least this time you can avoid them. Just walk in the lava. While walking in it, random encounters will not trigger. As much as I complain about the random encounters, I didn't try to avoid them too much because I want the Gil and Exp. Be sure to have some ice-type spells ready and you're pretty much good to go. The place is pretty filled with treasures. The second floor is essentialy a maze that you can find tons of treasure in it. Beware as many of these have fixed encounters, but nothing a strong party can't handle. I owned those bitches hard, and so should you. We then finally reach the crystal altar and face the Fiend of Fire, Marilith. Apparently she is based so much on Marilith from Dungeons & Dragons that in the translated NES version she was renamed Kary, which is a mistranslation of Kali, the Hindu goddess related to death and destruction. Bitch, please. My middle names are death and destruction. Marilith (or Kary, if you like) is not too hard. She can use fire spells that may take some damage out of you, but you can remediate the situation by casting Heal or Healara. In a surprising move, Marilith, as the Fiend of Fire, is not actually weak to ice-type spells. It may look like she took a lot of damage when I cast Blizzaga, but that's just because it is a powerful spell. After the Fiend of Fire is defeated, we restore another crystal to grace. You gotta wonder how the fire worked in the world with Marilith fucking with the crystal, though. ![]() Two crystals down. Two to go. |
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| Amnesia | Nov 11 2013, 11:10 AM Post #14 |
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This is all I have made so far everyone. The next updates will take a while to come. You guys can discuss about the game here and ask questions about the LP. Discussion is encouraged.
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| Professor_Spiff | Nov 11 2013, 11:11 AM Post #15 |
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I would have put the episodes up 1 each week...but what do I know. |
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| Amnesia | Nov 11 2013, 11:27 AM Post #16 |
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I will start doing this from now on. I only posted it in one go because I had them prepared already. The next ones will take some time to prepare, so they'll probably come once a week. |
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| Amnesia | Nov 14 2013, 07:08 PM Post #17 |
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![]() Hey everyone! Now it's time to tackle the first of the game's bonus dungeons: the Earthgift Shrine. The Earthgift Shrine, as mentioned before, lies just north of Cornelia, the first town in the game. It must also be mentioned that you cannot exit the dungeon until you face one of the bosses. When you defeat one of them, you will be taken back to the entrance of the dungeon. The only other way to exit the dungeon is to die, which will them make you return to the dungeon's entrance, instead of giving you a game over. (Average party level at the time of entry: 42) ![]() Now that's a familiar sight! You may have seen the entrance of this dungeon briefly in one of the earlier chapters, but now it's time to finally enter it. When we defeated the Fiend of Earth, Lich, and restored the Earth Crystal, the entrance of this dungeon was opened. It's the easiest of all of the bonus dungeons, and we can face 4 bosses from Final Fantasy III (Not the one with Terra and Locke, that's FF6) here. ![]() The dungeon's floors are randomized, which means that each time you enter the dungeon you may go through the floors on a different order than the one you did before. In my case, I started out with the desert floor, the second most annoying floor. The gimmick of this floor is that it loops around. So, if you keep walking right all the time you will arrive at the left part of the map again. Same goes for up and down. This can be the most annoying floor of this dungeon if you don't realize that the trees can guide you in the direction that you need to go. Sometimes you'll come across trees in the desert that are arranged in the shape of an arrow, and they will guide you towards the exit, although it won't be the most direct path to it. You can also find some treasures laying around here. The treasures in the bonus dungeons tend to be things that you can't get anywhere else in the game, as far as I'm aware, so it's a good idea to take your time to search for some treasures. The number of treasure chests in each floor are randomized for each run, and it seems that each time you re-enter the dungeon the treasure that you have taken will reappear. Don't take too long in this floor, though, as you'll fight the extremely fucking strong Abyss Worm. I thought it was just a normal enemy, but my party almost got wiped out due to it. If you do meet the Abyss Worm, face it like it's a boss fight, then you'll be fine. After walking around for some time, the Warriors of Light see an oasis in the distance, and see a staircase leading to the next floor next to it. They realize they are not hallucinating, because if they were, an Oasis song would have started playing. ![]() And this is-FUCK THIS FLOOR THIS SHIT IS GARBAGE EAT SHIT YOU DOUCHEBA- Sorry, where was I again? Oh, right. THIS FLOOR IS SHIT Seriously though, this floor is, in my opinion, the most tedious of all of them in this dungeon. Do you see a NPC in that screenshot? That is the gimmick of this floor. They are not normal NPCs, but are actually battle triggers. It is a bizarre mixture of random battles and non-random battles which is very annoying. You might be thinking: "Oh, but you can just ignore them, right? You don't need to talk to them and enter a battle." You do. Why? Because they are blocking your path and they won't go away until you talk to them and enter a battle. Seriously fuck this shit. I'm outta here. ![]() Thank the heavens, an actual not-boring floor! Well, it's only not boring because it's very short. The only other paths that you can take lead to treasure chests and you can get to the next floor in a minute (sans random encounters). ![]() Same deal with this floor. It's only a little longer, but it's basically the same thing as the one we've been before. And after reaching the staircase we arrive at the last floor of the dungeon, where the bosses from Final Fantasy III await. It is a pretty small floor, the only thing it has are 4 rooms where you can face the 4 bosses. This floor also doesn't have random encounters. YAY! Now it's time to MURDER. As mentioned before, the only way to exit the dungeon is to die or defeat one of the bosses. When you defeat one of the bosses at the last floor, you will be locked inside the boss room and the only way to exit is to enter the teleporter. The teleporters will take you back to the entrance of the dungeon. This means that if you want to face all of the bosses in this dungeon you'll have to go through it at least 4 times. Riveting, I know. The first boss we face is Cerberus. He is not very strong, but he can use the Thunderbolt spell, which can deal a lot of damage to your party members. This fight took too long. I'm not proud of it, particularly. The second boss we face is Echidna, who is a bitch because she (yes it's a female) can cast Death and motherfucking Earthquake, which can kill all of your party members if it hits. If you have Protect Rings you can equip them to void the Death and Earthquake spells' effects. Instead, I chose to keep casting Protera over and over because it seems to guard against death spells, at least from my experience. The third boss we face is Two-Headed Dragon, who is a pussy. Next! And the last boss we face is Ahriman, arguably the strongest one in the dungeon. Similar to Echidna, Ahriman can also use the Earthquake spell, along with another elemental spells which can deal quite a bit of damage to your party. He can also heal himself using Cura, but the amount that he heals himself with is so little that he might as well not try at all. It must also be noted that all of the bosses here are very resistant to spells. The Black Mage/Wizard will have to take the role of casting buffs and debuffs in these fights. Remember that certain spells are stackable, which means that you can keep casting them over and over to increase their effects. Keep casting spells like Temper on your party members for MAXIMUM DAMAGE. You don't get any Exp or Gil for defeating the bosses, but you may get items. And after all that you have FINALLY killed all of this dungeons' bosses. Congratulations! You can also return to the dungeon to face them again, if you are a masochist. |
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| Amnesia | Apr 12 2014, 03:18 PM Post #18 |
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![]() And we are finally back! Yes, this thread is still a thing and it is still going. Even though it should have been finished a long time ago. In the previous chapter, we tackled one of the Soul of Chaos dungeons, the Earthgift Shrine, with no major problems. After beating the dungeon, I stayed at the inn at the town of Cornelia and now we are ready for the next step of our quest. This time we are going to go to a town I didn't show here before, but I've been there to buy some spells. That town is Gaia: The Eye of the Hawk. (Ever noticed how Final Fantasy games always have some reference to Gaia?) Gaia is surrounded by mountains and can only be reached by airship. One of the NPCs is shocked that we even managed to get here. The town doesn't have much to offer except a couple of high-priced spells. Like Curaja and Blizzaga, for example. However, we find out that something is amiss. One of the villagers comments that he hasn't seen the town fairy for some time. We talk to a few NPCs and we find the culprit: ![]() So, the pirate fucker captured and sold her to a caravan. Huh, I wonder why the Warriors of Light didn't kill him right there. Seriously, you guys are not even going to send him to jail or something? Wow. Such heroism. The problem is that we don't know where the fuck that caravan is, and so we have no option but to go to another town in search of answers. Let's visit another town that we haven't been before: Onrac. Onrac is a weird place. There is more than one NPC who is obsessed with legs, and one of them even asks us if our legs are really ours (?). We can also find a dragon NPC around town. I thought dragons weren't supposed to live with humans anymore. A long time ago, Onrac was a shrine, but the shrine sunk down to the ocean. We would have found the Water Crystal here, but we can't go under water. Asking around town, we find information about the location of the fairy: ![]() ![]() To the west of the town, we can find a small desert. The caravan lies close to a forest at the north of the desert, and it can be somewhat hard to find since it looks just like a normal desert tile. Here we find that the trader is selling a bottled fairy for a small fee of 40000 gil. Er... I wonder what do people do with fairies. I mean, what is the use for them in Final Fantasy's world? Would they be slaves? Sexual slaves? After being basically robbed of our money for a fairy we don't even know, we return to the town of Gaia where the fairy lives. When we enter town, he/she(?) is automatically freed and flies away. She goes to her home, a small lake at the town. ![]() She apologizes for running the fuck away from her saviors without rewarding them. She gives us a very important item: oxyale. I have no idea what it is, or how it works, but I know that it allows us to breathe underwater. We now can enter the shrine at Onrac. We are here for two reasons: To defeat Kraken and to retrieve the Rosetta Stone. Kraken resides at the bottom floor of the dungeon, while the Rosetta Stone is stored at the top floor. ![]() The Rosetta Stone is some form of stone tablet that will allow us to later visit a town near Gaia and talk to the people who live there. They speak a diferent language from everyone else, and this stone tablet is the key to learning their language. The second reason, is, of course, to defeat Kraken and restore the Water Crystal. The Sunken Shrine is thankfully quite short, and it has some good rewards, like some Diamond equipment in some chests. Still, we leveled up some 5-6 levels at this dungeon, and I was trying to do things as fast as I could. I think by the end of the dungeon the whole party was at level 50. When we entered the dungeon we were at level 44-ish. Kraken is such a pussy that I was reluctant to even record a video of the fight. But, meh, it is an important fight and it would be kinda mean to leave him out. So there you go. HOORAY NOW WE ONLY HAVE ONE MORE CRYSTAL TO RESTORE WE ARE THE LAST STRETCH OF THE GAME FOLKS |
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| Amnesia | Apr 12 2014, 03:35 PM Post #19 |
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![]() Welcome back, folks! After defeating Kraken and restoring the water crystal, we take another detour and enter another of the game's bonus dungeons: Hellfire Chasm. In here we can face the 4 Archfiends from Final Fantasy IV (which I'm still playing and need to finish). Hellfire Chasm's entrance is located near the Dragon Caves where we found Bahamut earlier. As usual, the floor orders are random, and in this dungeon there are a total of 10 floors. It doesn't take very long to finish it, despite the number of floors. As the forum only allows a total of [strike]6[/strike]5 attached images per post, I'll only post images for the more interesting floors. The first floor that I came across was your regular fire cave. Very short, random encounter is low too. Some chests, but nothing special. The second floor was also very small and contained a couple of chests. Again, nothing special. Random encounter rate was also low, thankfully. Didn't have lava. ![]() Now the third floor is an interesting one. There are many NPCs walking around and you can talk to them. What they say basically amounts to "YOU'RE NOT SUPPOSED TO BE HERE GTFO". But that is not the interesting part. You see, while you can't see it in this screenshot, some of the floor tiles sparkle. If you touch them, a battle will trigger. Yes, they are fixed battle encounters. The enemies that you face in those are pretty weak and can be killed in one hit, but it can be annoying to face them all the time, and so you'll have to walk around them. The NPCs here won't help you with this task. Unlike the normal NPCs that you meet in the world, these NPCs can't be pushed to get them out of the way, and in most cases they are blocking the way you need to go. So, you need to wait for them to move out of the way, as they have fixed paths. We got an interesting item here, called "Mind Plus", which raises a character's intelligence by 1. I gave it to Void so his spells will get stronger. The fourth floor was a normal fire dungeon floor, but it was similar to a maze (being very generous with the term), similar to one of the floors in Mt. Gulg where we restored the Fire Crystal. The fifth floor is where we can face 2 of the 4 bosses: Cagnazzo (originally known as Kainazzo) and Scarmiglione. In this video I show the two bosses of this floor. When you defeat one of them, you have the option of exiting the dungeon or continuing to the 6th floor. The first one I defeated was Cagnazzo. It's most dangerous attack is Tsunami, who can kill your characters if you leave them with low HP. Otherwise, he is not very strong. Scarmiglione is a dangerous fucker. He has two forms, the first one is pretty tame, he only uses Thunder on one character and deals little damage. However, after he transforms you have to be careful. Your buffs will be lost at the start of the second battle, and your HP and MP will be the same as when you finished fighting the first form. If your HP is low, Scamiglione can easily kill your party by using your party by using Poison Gas, which can deal over 300 in damage to your whole party. Luckly, he only used this once in this fight. The first time I faced him I died pretty quickly because I wasn't expecting him to transform. It was pretty cool. But then I died. You might have also noticed that after I defeated them, there were two exits. One of them leads outside the dungeon, the other leads further down. The other 2 bosses are at the 10th floor. This means that you don't need to complete the dungeon 4 times to face all of the bosses, but twice. That's nice. ![]() The sixth floor is interesting. It is a mini world map. You can even find a ship and an airship in there. Pretty cool. They even reused that cutscene when your first get the airship in the game. I'm not sure that was necessary. I remember the first time I got to this dungeon when I first played this game. I was checking the bonus dungeons to see if they were worth the effort to complete and then I came across this floor. I walked a few steps and entered a random encounter. I "Noped" so hard I left the dungeon and never entered another bonus dungeon again in that playthrough. Are there any towns or dungeons to enter in this mini world map? No. The only thing it has are chests and a single NPC. A pirate NPC, to be precise, which hints you on the location of the airship. There is nothing else except those things, and of course, random encounters. Fortunately this time the encounter rate was tolerable. Only for the first time though, because the second time I got to this floor I wanted to kill myself. Also, did you know that the layout of this place changes? Yep. It does. I'm not sure if there are fixed layouts or if they are randomly generated, but the fact is that there are different versions of this floor. There are few chests here and there, but meh, I didn't take too much time the second time around. Hell, I even ignored the airship. Interestingly enough, because this is technically a dungeon floor and not the world map, you are able to run instead of just walking. Just a detail I found interesting. A nice item we got here was "Luck Plus", which increases your luck by 1. I gave it to Cynic, because the luckier the better. In theory, one could grind these dungeons for these items, since they restock, but in practice it would be easier to just complete the game. I don't doubt that there are people who actually did this. Poor crazy bastards. The seventh floor was just your normal fire dungeon floor again. Nothing interesting. No wait, there is something I'd like to talk about. WHY THE FUCK DO THEY DO THIS: ![]() FUCK YOU SQUEENIX ![]() The seventh floor is a different one, visually. It is similar to the Sunken Shrine, but everything has a red color and the place is surrounded by lava. There are some bats laying around, but I don't think they do anything important. I talked to some of them, and that is all they say. "Kee! Kee!" for you too, motherfuckers. ![]() And now at last, we reach the final floor and face the remaining bosses of this dungeon: Barbariccia (also known as Valvalis or Valvalecia) and Rubicante (also known as Rubicant). Weak pussies. I won. I killed them. I'm pro. Suck it, bitches. |
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| Amnesia | Apr 12 2014, 03:44 PM Post #20 |
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![]() I masturbated yesterday. This update almost did not come to light today. I felt weak, but I pressed on. I ate some healthy food and stood in the sunlight for one minute. My powers are almost restored. I am the awesome. I am in control. ...Err, sorry about that, I wandered off a bit. Shall we return to Final Fantasy, instead of tales about the effects of masturbation on my brain? Cool? We cool. I'll probably masturbate today again what a fucking hypocrite I am goddamn you Amnesia but my mind is strong I shall prevail ![]() In the last update, I tackled the Hellfire Chasm dungeon, and own3d everyone there. If you recall in the last update, we got the Rosetta Stone item at the Sunken Shrine. We needed it so we could visit Lufenia and understand what its NPCs were saying. But first, we must venture inside the Waterfall Cavern and get an item there. ![]() The dungeon is fairly small, and the encounter rate is average. It has only one floor, but there are some dead ends placed around the dungeon to make it longer, specially if you're the explorer type and is looking for treasure. Inside a room, we can find some treasure chests and some kind of robot inside. When you talk to it, it will give you the key item, the Warp Cube, to be used to access Tiamat, the Fiend of Wind's dungeon. The robot short-circuits shortly after and is unable to continue any conversation. How mysterious! ![]() Remember the town of Melmond? No? Well, it was a town we visited long ago. We found out about the Vampire and the Fiend of Earth here. Even though the Earth Crystal has been restored, the town doesn't seem to have improved at all. More importantly, remember this NPC? No? Well, you need to give the Rosetta Stone to him so he can understand the Lufenian language and teach it to us. ![]() (Pictured: The real Rosetta Stone.) Gotta wonder how the Light Warriors carry that humongous shit in their pockets. But, anyway, after we do that, we head towards the town of Lufenia. ![]() We can now talk to them and understand what the fuck they are saying. These guys were apparently super advanced at some point in history. The Lufenians are the descendants of the Sky People and lived in the skies (duh!), but after Tiamat attacked their Flying Fortress, they never quite reached the same level of greatness again. They were the ones who created that robot that we talked to earlier, and many others. It is here that we can also see Square-Enix tampering with the game's original plot again. The first NPC you meet in town mentions that the airship we have was built by Cid. Cid was only introduced to the series in Final Fantasy II. Dissidia Final Fantasy also goes ahead with this alteration, and this Cid of the first Final Fantasy is retroactively made a lot more important. The Sky People had a ritual where they would pass on their memories to the new generations. A legend that was passed down through the generations was the coming of the Warriors of Light. This is an important plot point which will be understood later. The Lufenians also came to believe that something was controlling the four fiends, and so they sent out five warriors to investigate. They never returned, and it is believed that they have been cursed and transformed into bats. After we talk to everyone, we receive the chime, which will allow us passage into the Mirage Tower. But before I left, I took the time to go to the somewhat hidden Spell shops in town. The first time I played this game (NES version) I never found out about these spell shops, since the path that leads to them looks like a normal town exit. There, we can find the strongest spells (Level 8) in the game: Full-Life and Flare. These spells are restricted to the White and the Black Wizard, respectively and they are nice to have. Especially Full-Life, which will revive and heal a K.O.ed party member back to full health. Pretty nifty. ![]() Join me next time, where we will enter the Mirage Tower, where it will lead us to the Flying Fortress, the location of Tiamat, Fiend of Wind, and the last crystal: The Wind Crystal. See you there. |
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3:45 AM Jul 11