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[ABANDONED] [SSLP] Let's Play Final Fantasy I (GBA); A screenshot LP of the game that started a legacy. Well, the port of that game, at least.
Topic Started: Nov 10 2013, 10:28 PM (2,099 Views)
Amnesia
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Final Fantasy 1 Dawn of Souls (Game Boy Advance Remake / Enhanced port)


A RPG. A legacy. And a title that doesn't make much sense anymore.

Final Fantasy. The epic saga starts here. Well, not really, it started in the Family Computer (Famicom) / Nintendo Entertainment System (NES). And after so many years after the first game, the series still goes on to this very day.

Some would argue that the series nowadays isn't as great as it was before, but remember that each Final Fantasy is it's own tale. Even if it is a tale of suck, every tale is different. Except a few exceptions. Every character is it's own individual. Except Cloud Strife clones. I am looking at you Lightning.

We are going to play the Game Boy Advance (GBA) remake / enhanced port of the game, known as "Dawn of Souls", which also contains the 2nd game in the series, Final Fantasy II and a few bonus dungeons.


Do you wish to be part of this adventure? This fantasy? This Final Fantasy ?


(Open the spoiler tags to read the sections you want. There are no spoilers.)



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I don't have to talk about Final Fantasy, do I? You guys all know about it, right? No? Okay then.

Spoiler: click to toggle




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Chapter 0 - A capella Prelude


~Prelude~

Chapter 1 - Opening

Chapter 2 - Hanging Around The Town of Cornelia

Chapter 3 - Prelude


~The Journey Begins...~

Chapter 4 - To Adventure!

Chapter 5 - Pirates!

Chapter 6 - The Elven Prince

Chapter 7 - FUCKIN CHESTS


~The Quest for the Crystals~

Chapter 8 - Twilight

Chapter 9 - The Earth Crystal

Chapter 10 - Sequence Breaking? Hello Airship!

Chapter 11 - Class Exercises In Non-Linearity

Chapter 12 - The Fire Crystal

Chapter 13 - The Water Crystal

Chapter 14 - Not-So-Subtle Padding

Chapter 15 - The Wind Crystal


~Closing~

Chapter 16 - The Last Battle


~Soul of Chaos~

Earthgift Shrine

Hellfire Chasm

Lifespring Grotto

Whisperwind Cove
Edited by Amnesia, Apr 12 2014, 04:45 PM.
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So it begins…


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As previously said, we are going to play the Dawn of Souls version for the GBA. It has the two games, Final Fantasy I & II available from start, and a bestiary which is empty at first.

As far as I know, completing the bestiary in this version doesn’t unlock anything, as opposed to the Origins (PS1) version, which unlocks concept art and other things.


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Here we choose the character’s names and their classes / jobs. The maximum character limit is 6 letters.

We can also auto-name them if you are lacking in creativity. Every character class has different auto-names attached to them. All names used by the auto-name function are references to other Final Fantasy games .

You probably already know the classes/jobs that we can choose, but if you don't, they are: Warriors, Thiefs, Monks, Red Mages, White Mages and the Black Mages, which is also the name of a great band in which Nobuo Uematsu, the composer of many Final Fantasy games, is a member of.


After preparing everything, we are shown this nice intro video:




After the intro video ends, our party suddenly appears in front of a town. No explanations, no backstory, nil. They are just there. How did they meet? How did they get there? What is their life history?

We may never know.


More chapters will come tomorrow!
Edited by Amnesia, Nov 11 2013, 09:28 AM.
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Welcome back! When we last left our heroes, they were at the entrance of an average-sized town.

The Warriors of Light then decide to enter the nearby town to prove that they are heroes and that they are here to kick ass and chew bubblegum. And they’re all out of gum.


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The town identifies itself to our heroes and almost shits it’s pants due to their incredible power and awesomeness.

It is interesting to note that, in the North American localization of the game for the NES, the town’s name was translated to “Coneria”.

A guard, completely unaware that we are the heroes of the prophecy, guards the exit of the town. If we speak to this guard now, he will imediately take us to the town’s castle to see their king. And we don’t want this for now.

The Warriors of Light then decide to talk to the townsfolk in search of useful information, and are appalled by the apparent mass brain damage that the residents have suffered. Not only were the residents borderline retarded, but one of them was sexually promiscous and wanted to have sex with the warriors the moment she saw them.

The only ones who offered vaguely useful information were the old wise men inside of the town's inn, in the form of tutorials. They talk about things that you should probably already know if you managed to get pass the game's title screen.


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Useless though the townsfolk may be, some of them sell useful gear and spell for our warriors, and we buy tons of shit. Lots of numbers and arrows are involved, as well as micro-management when buying things in the NES version, because of the very restrictive inventory size.


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Exploring the town further, one can find a well. According to my sources, it is believed by many that this well and message is a reference to the Dragon Quest series. This is, in fact, wrong because the concept of wells that could be explored had not been introduced to the Dragon Quest series yet.

I didn’t slightly alter any of this information to make it look like I didn’t copy it from the source. Nope.


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After finishing buying things, exploring the town and learning useless information, we can talk to one of the guards guarding the exits of the town. If we talk to one of them, the Warriors of Light will flash their crystals, like perverts flashing their genitalia, to the guards, who will recognize us as the prophesized heroes and take us to see their king.

And so, we are forcefully taken to Cornelia’s Castle to see their king. What will happen next? Will our heroes be able to survive the tasks they will receive? Will NPCs ever have good dialogue (Answer: No)?


Find out some of these answers in the next chapter. Adios!
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Welcome back, folks! In the previous chapter, we finished exploring the town of Cornelia and then we flashed our crystals to a guard, which made him take us to Cornelia Castle to see their king. Let’s begin!

The abridged version of the conversation with the king is as follows: "Oh shit, you guys must be the Warriors of Light. I have a favor to ask. My daughter was kidnapped by one of our ex-soldiers, Garland, and we suck at combat and we can't do anything. Can you help? If you do it, we'll fix a bridge that we should have fixed a long time ago."

We then explored the castle, where there isn't anything particularly special, besides a location in which there used to be an invisible NPC in the NES version. The other NPCs just bitch about the princess being kidnapped, and so we leave the castle.

Before we go save the princess, there is one thing that the Warriors of Light must do...


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...And that, is GRINDING.

Welcome to our first battle, folks! As previously explained in the main post, the battles are turn-based. The player party is positioned on one side of the screen and enemies on the other. Each character selects it’s command, and the speed stat of the characters decides who does something first.

We start by choosing commands in the order that the party is arranged. The commands are pretty self-explanatory, so I'll refrain from explaining them.

One interesting thing about the combat in the NES version, though, is that the characters would not auto-target new foes. So, for example, if you make your Warrior and Thief target a Goblin and one of them kills it, the other character will miss their attack, which the game signals by writing “Ineffective”. It might sound annoying, but in my opinion, it actually added more strategy to the game.

Just know that I spent a long time fighting them until I reached something like Level 5. Don't look at me like that. Have I also mentioned that this version of the game has an absurdly high random encouter rate? BECAUSE IT FUCKING HAS. Seriously, sometimes you can barely walk without getting into a battle.

After I finished grinding, I made the Warriors of Light head north, to the Chaos Shrine (nope, not ominous at all), where Garland took the princess. AND THERE WERE MANY RANDOM BATTLES INSIDE OF THAT PLACE where we then find Garland and the princess.


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... And he gives what is arguably the stupidest and most famous line in the game. I personally don’t find it that amusing, but anyway. The NES version doesn’t have a specific music for boss battles, which is kind of let-down especially if you have played the later games before.

Garland is not a difficult boss fight, provided that your party is at a recommended level (4-5). His attacks can pack quite a punch, especially for Mage characters. Use the Red or White Mage to heal the others and attack with Black Magic with the Black Mage.

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“A garland is a wreath of flowers worn on the head, usually given to great military heroes in ancient Greece and Rome, not unlike the medals of today are. They were also sometimes left on the graves of fallen soldiers.”


We then easily defeat the vain warrior, the princess gets hard for us and takes us back to the castle. There, the king thanks us for being badass and orders his slaves to fix the bridge. We also get a key item, a Lute, which will become useful later.


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We then get a cutscene showing the bridge being fixed and they take like 5 seconds to rebuild the whole fucking thing. If it was so easy, why didn't anyone do it sooner? Fuck the king.

After we leave the castle and reach the now-fixed bridge, we get a nice wallpaper with some rolling text.


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"…placed before them. They did not even know the true significance of the four crystals they held in their hands.. The crystals that once, long ago, held a light that shone so brilliantly. The time for their journey had come. The time to cast off the veil of darkness and bring the world once more into light…"


After the text finishes, the Final Fantasy logo appears over a white screen.

This was just the beginning of the game, folks. The real adventure starts now.
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Welcome back, everyone!

In the previous chapter, our heroes managed to defeat Garland and save the princess Sara. The king then fixed a bridge for us. Something he should have done a long time ago.

Instead of going onwards, we return to a place we didn't see last chapter.


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And that place is the Earthgift Shrine, a cave located just north of Cornelia and one of the special additions introduced in the Dawn of Souls version of the game.

This is a bonus dungeon in which we can fight some of the bosses from Final Fantasy III (Not the one with Terra and Locke, that's Final Fantasy VI).

However, the entrance to the actual dungeon is locked for now. We will probably return to it later in the game.

After seeing the cave, the Warriors of Light continue their trek, facing new creatures such as Ogres, one of the strongest early enemies, and finally finding a new location.


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Welcome to Matoya’s Cave, everyone! The house of an old witch we are going to see and the first appearance of the eponymous song, “Matoya’s Cave”, who received many arrangements throughout the years. Inside it, we can find strange sentient talking brooms, who say: "Tceles Nottub B. Swish-swish-aroo!" and if you have at least a single living brain cell you might already know that it's backwards. Doing what the broom said will be shown later, but first, we meet the person who lives in this cave.

Trivia: This is the only game in the series that the these magical brooms appear. They never return. Instead, we get the famous chocobos and moogles in the second and third game.


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After entering the main room, a scripted event occurs, which shows Matoya bumping into things and screaming in pain. It was a simpler time when cutscenes and scripted events didn’t take 20 minutes.

One can only wonder how someone can steal an eye that easily. Magic? Anyway, we can’t do anything else here for now. We will return here when we’ve got her crystal eye back.

Hooray for fetch quests!

There are also two treasure chests inside the cave, which contain nothing of much interest. After talking to the brooms and Matoya, the only thing to do is leave. Interestingly enough, if you talk to Matoya she will repeat the text from before. Yes, she will "bump" into things even when in place. Truly an example in competence. I have a feeling this will become a sort of running theme.


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If we try the button combination the broom told us, we can see the world map. I don't actually remember using it more than a couple of times. The world may be big, but it's hard to get lost in it, at least in my experience.

See that red circle to the right on the map, nearest to the hand pointer? That’s our next destination, ladies and gentleman.
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In our last chapter, we had talked to the witch Matoya and left her home. We fought many random battles throughout the world map, got lost, but we finally discovered a new town:


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The town of Pravoka. The town is being controlled by some pirates, as said before by a NPC in the first couple of chapters. If we talk to the residents here, they will start asking for our help and saying how much those pirates suck.

But first, we take a rest at the town's inn, because my party was quite fucked at that point from the endless stream of random encounters.

Then, we took a look around the shops in the town, because you can't fight evil with shitty gear and magic.

After buying tons of magic and gear, I decided to go to a very special location in the game, the (in)famous Peninsula of Power:


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That is the Peninsula of Power, a special location in the game where you can fight monsters that you aren't supposed to yet. It was probably a programming bug, however, it seems that the creators liked it, because the Peninsula of Power reappears in many other games of the series, as well.

I then proceeded to get my ass kicked:


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But, thanks to the wonders of saving the game and retconning of history, we can continue our journey and confront the pirate crew terrorizing the town.


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Bikke and his pirate crew are major pussies. In the original NES version, they were a little more stronger, but nothing that a prepared player couldn't handle easily.

The battle starts with 9 pirates against us. Just use a spell like Slow or Sleep to keep them from doing too much damage to your party and you should be okay.

After being defeated, Bikke shits his pants in fear and promises to give up being a bad pirate and live in peace. He also gives us his pirate ship.

Hooray!
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On our last chapter, we had defeated a bunch a shitty pirates and got their ship. Do you know what we do with ships? Huh? HUH?


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We play puzzle minigames. Welcome to 15 puzzle, folks. This is a hidden minigame that can be played only when you are at the ship. To enter it, hold the A button and press the B button around 22 times and you'll enter it. In other versions, you may need to press the buttons at the same time and more than 22 times, but I'm not really sure.

You can get many different rewards with this minigame, depending on how fast you finish the puzzle. Finishing the minigame in 30 seconds or less can net you 10,000 Gil. I suck at puzzle minigames, so this is way harder to me than grinding for hours. The first time I did the puzzle I took almost 10 minutes to finish it. If you are good at puzzles perhaps you'll enjoy and get some good rewards, it's a nice minigame.

On the sea, you can find the Bucaneer (known as "Kyzoku" on the NES) enemies, which are just normal pirates, but give a shitload of Gil. Useful when you need more money. I'm almost sure I spend some time circling around and fighting some of them.


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After going south after getting the ship, one can find the land of the elves and their city, Elfheim. Here we can find some pretty pricey magic spells, but also VERY useful, such as Haste and Cura, and others which are good as well. It is interesting to note that checking a certain tombstone in the town will say "Here lies Link", presumably refering to Link from The Legend of Zelda. In the NES version, however, the tombstone says "Here lies Erdrick", a reference to Dragon Quest.

Talking to the residents of the town you can discover that their prince is in some kind of sleep coma, caused by the dark elf king, Astos, so you set out to defeat him/her/it.

BUT FIRST GRINDING MAH BOI. LOTS OF GRINDING. The game clock tells me I've spent at least 2 hours grinding.


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Going northwest of Elfheim, one can find an almost abandoned and destroyed castle, and some bats. The king-who-is-totally-not-Astos then requests us to retrieve a crown in some cave or whatever. Sure, bro.

That cave is the Marsh Cave, which I won't show, but just picture a normal JRPG cave and you should be fine. This cave is a load of bullshit. You can find a bunch of treasures in it if you explore, but they are pretty shitty. The only ones that are worth getting are the Phoenix Down and a Cottage, and even then I wouldn't recommend it.

In the last floor, you can find the chest with the crown that you need, but getting close to the chest triggers a mini-boss fight against a group of Piscodemons. The Piscodemons can easily kill your party if you don't know that they are weak to thunder magic and due to the attrition caused by the random encounters.

Remember when I said that this game's random encounter rate is obnoxiously high? No? Well, it is. In most cases, what will probably kill you in Final Fantasy I Dawn of Souls are not the enemies themselves, but the endless stream of random encouters. If you are like me and just avoid fleeing from battles at all times, this may end fucking you in the ass real hard in this dungeon and in many others. I was way overleveled and I was still almost killed by the Piscodemons.

After defeating the Piscodemons, you can open the chest and get the crown. I GTFO of the dungeon ASAP running away from almost all random encounters until I got to an Inn. I was at level 18. When I first got the ship, I was at level 10.


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Returning to the king-who-is-totally-not-Astos-in-disguise and giving him the crown reveals that, SURPRISE!, it was Astos, the dark elf king all along.

Fighting Astos can be a pain in the ass because the fucker can cast Death, and if it hits, it's goodbye to that party member, unless you have a Phoenix Down, which are expensive as fuck. He can also use Slow to fuck with you.

His weakness is that he can be paralyzed. If you took the time to grind for Gil, you can buy the Hold (known as Stun or Bind in other games) spell to paralyze him. I casted it and it paralyzed him on the first try. If it fails, casting Haste and preventing Astos from casting Death again is the way to go.

After defeating him, you'll get a Crystal Eye. Remember the old witch Matoya? Well, you need to go back and give the Crystal Eye to her, and she'll reward you with a Jolt Tonic, which you can then give to the prince in Elfheim and wake him up from his sleep coma.


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Being grateful for saving him and realizing that we are the heroes of the prophecy, the elven prince gives us the Mystic Key, which will allow us to unlock all sorts of treasures and doors that were locked by it.
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And so we finally return to the tale that is Final Fantasy. This time we now finally have the goddamn Mystic Key, and do you know what that means? Backtracking all the way to Cornelia and visiting dungeons again.


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All we needed to do was getting that Nitro powder, the rest was bonus, but there are some pretty good treasures, so eh, I can frame-skip so it's all fast for me. Cynic died in one those random battles, because his defense sucks, so he is now a little behind in regards to getting new levels, but that's okay.

After getting that Nitro powder, we can go northwest from Cornelia to find a cave.


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Which is actually a mount, but it sure looks like a cave. Here we can find dwarves with scottish accents, saying "Lali-ho!", which I assume must be their way of calling your mom a whore, but they're quite pleasant folk, despite their surroundings.

I could have visited this place before, but besides some chests there is really nothing to do there. There is one smith who would like to have the legendary metal "adamantite", which was called adamantium in the NES version, if I recall correctly. The image of Wolverine in a Final Fantasy game quickly came to mind. Maybe a Marvel vs Final Fantasy crossover? Hey, we have Kingdom Hearts, so why not?

Another dwarf is looking for a thingy called a "levistone" which can make things levitate, apparently. I don't remember getting this stone, but I recall a place that was built with it.


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Going to the back of the cave, you can find a dwarf looking for the Nitro powder. Somehow he knew instantly that we had it, despite never seeing, nor talking to him before. He prepares it and sets it to blow the fuck up.

What are we going to blow up, exactly, you ask?




Now we can access a part of the overworld that we couldn't reach before.
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On the previous chapter, after blowing up a piece of land that was entirely innocent and never did anything to harm anyone, we finally gained access to another part of the overworld. Going through that passage with our ship, one can find a whirlpool just in front of us. Inside that whirlpool lies the Lifespring Grotto, another bonus dungeon that we will visit later.

Sailing around, we easily find a place to dock and a new town, Melmond. The town with the most tombstones per capita in the game.


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(Pictured: the only NPC that says the word "ruination" in the game)

There, we find that the town has been attacked by Edward Cullen. We can also see that the effects of the rotting of the earth is more prominent here. We need to restore the Earth Crystal so that the land can thrive again. But before doing that, we must buy equipment and spells. The best spell that we can find here is "Life", which revives a character.

So long, Phoenix Downs and churches. We hardly knew ye.

I then bought all I needed and went searching for the vampire that attacked the town. While walking around, I entered the Giant's Cave.


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In which all it has is a blocked passage and a throwaway Lord of the Rings reference. At the town of Melmond, one of the NPCs mentioned that this giant likes to eat gemstones. Keep that in mind.

The place I needed to go next, the vampire's hideout, was very close-by, but I still managed to get lost. I went to a town that I wasn't supposed to go yet. But I got a good amount of Gil, so everything is alright. I may also have bought something there.


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After a long time of dealing with incessant random encounters, I finally entered the Cavern of Earth, where the Vampire is located. See that corridor on the upper-left corner of the screen in the screenshot? Don't go there unless you want to grind for Exp or Gil. That is the infamous "Hall of Giants", where every single step leads to a random encounter with Giants. Given the already fucked-up random encounter rate of this port, one wonders why you may want to go in there at all.

Another warning: Almost all (or all) of this dungeons' treasures suck donkey dicks. It is not worth your time, nor your patience, to go searching for them. Specially since the rooms that contain treasures tend to have fixed encounters. Fixed encounters are battles that happen everytime you step on a specific tile. So, if you just had finished a battle that was a fixed encounter and then step on that tile again, you will face the same enemy again. The random encounter rate of this game is so high that by this point in the game you just want to avoid battles at all opportunities. This is coming from someone who has finished this port before and is speeding up the game through an emulator.

At the third floor of the dungeon, you meet the FUCKING COCKATRICES FUCKING PIECES OF SHIT. This enemy is very annoying because when it attacks you, the attack has a random chance of petrifying you. The only item which can cure the "Stone" status effect are Gold Needles (Also known as "Soft") which are rare as hell and your other option is buying the "Stona" white spell. I had completely forgotten about these enemies so I didn't buy the spell. My thief was petrified, but luckily I had a Golden Needle (just one), so I managed to heal him. After that, I left the dungeon and immediately bought the Stona spell. After I had left the dungeon, bought the spell and returned to the 3rd floor of the dungeon no one ever petrified any of my party members. Sometimes I think this game is fucking with me.


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The Vampire is so pathetic that you can easily finish him/her/it off in a single turn. It has even less HP than one of the enemies present in this dungeon and has two elemental weaknesses. I was planning to record a video of the fight, but the guy was so pathetic that the video would have been 5 seconds long.

"Mere mortals cannot kill the undying!" - Vampire


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After what is possibly one of the most anticlimactic fights in the entire game, the Warriors of Light find a Star Ruby stored in a treasure chest.

What a fucking shitty villain -10/10 would not fuck.
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After defeating one of the biggest pussies in this game, we steal get a Star Ruby from a chest. That's it. That was the purpose of that whole dungeon. OR WAS IT?

I then had to walk all the way back to the surface, while triggering countless random encounters. Fuck.

I could use a game genie/gameshark cheat code to disable random encounters, but that wouldn't be fair. In this game, nulling random encounters is a cheat, in later games it is an ability. I think that says a lot.

But I digress.


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Visiting the Giant's Cave again, you can now give the ruby to the fellow lone Giant inhabiting the cave. It promptly snatches the gemstone and hauls ass.

We will never see it again.

On the other side of the cave, you can find a room with some treasures chests in it, but nothing really important.

Leaving the cave through the new path, we can find the Sage's Cave, in which one NPC in Melmond mentioned that is where the sage, Sadda, lives.


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FCUKYOU

Why couldn't a NPC tell me: "Oh, deep in that cave there is something blocking the entrance to the crystal shrine. The sage Sadda should know something about it." But no. Instead, the game opts to pad itself with help from the random encounters. You think playing this game is masochism? Boy, just wait until you see Final Fantasy II.

I had to go all the way back to where I defeated the Vampire. Luckily, I somewhat memorized the dungeon's layout, but fuck this is outrageous.


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Using the thingy we gained from Game Padding Sage, the way which was previously blocked opens and reveals another staircase leading to another floor of the dungeon. Two more floors, to be precise. This game is all about attrition. I believe the developers of this port were like:

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Person 1: "Dude, people have already finished this game before, what can we do to improve it?"

Person 2: "I don't know. The WonderSwan port already added better graphics and music, the PSX port improved on both graphics and music a little. Maybe we could... add more random encounters?"


Let me remind you that the only difficulty this game supposedly has is "easy" mode.

I'm not going to stop bitching about the random encounters. If you want to understand why I bitch so much about it, I suggest you grab this port and give it a shot. I know this kinda breaks the purpose of having a LP, but some things in life can only be experienced by yourself. Such is video games, and such is Final Fantasy.

After crawling through 2 more floors, and the Warriors of Light probably suffering from claustrophobia at this point, we finally arrive at the final floor of the dungeon, and at the entrance of the Earth Crystal shrine.





Lich is a challenging boss fight. He can take physical attacks and suffer little to no damage, and also has some status effect spells under his/her(?) sleeves, as well as a couple of elemental spells. Being undead, Lich is weak to Holy-type elemental magic as well as Fire spells. Final Fantasy I, unfortunately, does not allow the use of Phoenix Downs, nor healing spells, on enemies, which makes a fight that would otherwise be pretty easy, into a serious boss fight.

In this fight, I decided to use my White Mage to cast spells to protect the party against physical attacks and increase their evasion. I then used the Black Mage to cast Haste and Temper on the Warrior. Temper increases the power of physical attacks, and this proves to be efficient against most enemies in the game. I stumbled around the menus for a while, looking for the Heal spell, but I then found it after a while.

Lich is then easily defeated by an overleveled party (which is not completely my fault) and the power of the Earth Crystal is finally restored. Thankfully, you can teleport out of the dungeon when you finish the fight by stepping inside a magic circle near the crystal. One of the rare moments where the game is merciful with the player, and something that is greatly appreciated.

One crystal restored. Three to go.

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