News Box |
Read the Rules!General Forum Rules Recent Updates |
Welcome to the Let's Play Sanctuary! |
| Welcome to Lets Play Sanctuary. We hope you enjoy your visit. You're currently viewing the forum as a guest. If you join the forum, you can be part of a friendly and welcoming community of Let's Players and meet new people. You will also be able to post around the forum, interact with other members and enjoy all the features of the forum that are available to you. If you're joining our community for the first time, please be sure to look over the rules. They're there in place to help you learn how the forum works and give you tips on posting. Otherwise, feel free to get involved in the many discussions we have on the forum, and get to know your fellow Let's Players! Join our community! If you're already a member please log in to your account to access all of our features: |
- Pages:
- 1
- 2
| [ABANDONED] For The Sake of Daventry!; Let's Play the King's Quest Series | |
|---|---|
| Tweet Topic Started: May 21 2014, 05:33 PM (747 Views) | |
| Hachiko | May 21 2014, 05:33 PM Post #1 |
|
Ahoy! This LP has (as much as it shames me) been a long time coming. Various obstacles got in my way, but finally I am ready to start this wonderful journey with you all! So, without further delay, let's play... King's Quest I - VII Before we get ahead of ourselves, let me explain things briefly. This is my very first SSLP. I have always had a desire to do them, so I am certainly looking for constructive criticism. I want you guys to enjoy these games as much as I do, and part of that is enjoying how I'm playing them. I will be doing each game to 100% completion (read: collecting all items and solving puzzles to reward optimum points). Going for 100% doesn't really make the games that much longer and you will be able to experience everything in each game. The reason I chose these games is simply because I absolutely adore them and want to share them with you all. Also, I have done a video LP of King's Quest II and it went over well. However, I think SSLP is a better approach to this series, especially the early entries. It can get tedious watching our main character slowly stumble from one end of the map to the next...At the start of each game, I will include some information surrounding the title and things like a map for reference. I'll bring up any points in the manuals that are important during actual gameplay so you aren't slammed with a book of text before our adventures even begin. For any really important decisions in regards to direction of the game (which isn't really a thing until the later games) I will be asking you guys what to do! I want you to feel like you have some control over this adventure alongside me. ![]() One more thing to note is that I will be playing the original Sierra games. If any of you are interested in seeing the unofficial remakes and sequel, please let me know. If there's enough demand, I will certainly be happy to showcase those as well (with possible hilarious/embarrassing results as I have never played them...) Coming up next... We meet our hero, begin our adventure, and painfully slowly work towards our objectives in... King's Quest I: Quest For The Crown |
![]() |
|
| Hachiko | May 21 2014, 06:07 PM Post #2 |
|
![]() Welcome to the beginning of our epic quest! We are starting our adventure with King's Quest I: Quest for the Crown. Here is the story as outlined by the game's manual: In the kingdom of Daventry, King Edward is dying. Although his kingdom had been wealthy in the past, recent disasters have brought hardship to his loyal subjects. To make matters worse, the king has no wife, children, or relatives to inherit the throne. Unless the king's quest is fulfilled, the country will be doomed. King Edward calls his bravest knight, Sir Graham (*note: the manual states it is spelled Grahame, which is not the case in game. Therefore, I will always spell it as Graham.), to the throne. The noble knight bows before the king and asks, "Your Royal Highness, what may I do for you?" The weakened king answers, "Sir Graham, Daventry is now a poor country desperately in need of help to overcome its misfortunes. Recently, I have heard tales of three magical objects that would end Daventry's troubles. I am an old man, Sir Graham, and my death is near. I am depending on you to search the countryside and find these three objects. If you do, the throne will be yours." Sir Graham eagerly questions the king, "Please, Your Majesty, what are these three objects?" King Edward wearily looks at the knight and says, "You need to find a jewel-inlaid treasure chest that refills with gold coins every time it is emptied. Also, an enchanted mirror exists revealing the future to the beholder. Finally, there is a magic shield that fends off all enemies. With these objects, Daventry will never be poor again!" The knight declares, "Nothing would give me more pleasure, my King, than to capture these items. Where do I start?" "That, Sir Graham, is what you must find out. I only know they are in the kingdom of Daventry and are guarded by dangerous characters. It's an extremely risky task that could be fatal. Go now, Sir Graham, but be careful. Please do not fail me or your kingdom." Quietly, Sir Graham leaves the room and hurries down the hallway of the Royal Palace. "A jewel-inlaid treasure chest, an enchanted mirror, and a magic shield," he murmurs, "but where will I find them?" Sir Graham promises himself that he will not return to the king until he has found the magical objects. With determination, he leaves the castle and begins his quest. Sick of reading yet? Too bad, since what we are playing is essentially a text adventure with pictures. But never fear, I will make it as entertaining as possible! I'm having a bit of trouble getting the map to not be huge, so until I find a way to do that (or make a simple one), we will be blind while we wander the countryside. The first thing I want to point out is that Sierra actually made two versions of this game. The original looks like this: ![]() While the remake looks like this: ![]() To make things easier on your eyes, I will be showcasing the remake. It only slightly varies from the original game, and I will certainly point out where it does. If you have never played a classic Sierra game before, I will tell you this: death happens. A lot. In many unfair ways. And stupid ways. Yes I will be showcasing as many as I can! Also the text tries to be punny and generally fails horribly. We will laugh at that together as well! Now that we know the story, let's start turning Sir Graham from a spineless worshipper into the badass hero he will be in later games. Coming up next... We get into the game proper and experience more deaths in a few short minutes than should normally be experienced in an entire playthrough. Also we find the first treasure in... King's Quest I: Quest For The Crown Edited by Hachiko, May 22 2014, 12:13 PM.
|
![]() |
|
| Hachiko | May 21 2014, 09:48 PM Post #3 |
|
Welcome back! We are now getting into the game proper. This is going to just be a short little update to explain the mechanics of the game and to showcase our first of countless deaths. ![]() We are greeted by this wonderful screen once the game boots up. Our ears are also treated to some... great music... ![]() We start in front of the castle. We could try going back in, but King Edward doesn't want us to return until we bring back those three treasures that will save Daventry, which are conveniently located in Daventry. When this game first came out (or, rather, the first version of this game) text adventures were still the most popular way to play computer games. It is expected of us to have that mindset, so we will be using only text commands to complete our adventure, aside from using the arrow keys to move Graham. ![]() This is where we will enter all of our commands. After this update, I'll simply type out what commands I typed to save you all from a whole bunch of similar screenshots. I will show the important ones when we get items and when we die. ![]() It was standard in text based adventures to type look when you first entered a room in order to discover everything that was around the main character. I will be typing "look" on every screen. The game will show us what is important and worth investigating. In this case, it is the moat. We'll get to that in a minute. ![]() We can take a look at the two guards standing outside of the castle gate. ![]() Keep up the good work, gentlemen! ![]() We can also talk to nearly everything. Notice that even though Graham is standing right in front of the guard, we won't actually talk to him. Instead... ![]() We make an ass of ourselves in front of them. Good thing they are highly trained and don't notice our vocalized thoughts. ![]() To talk to anyone or anything in particular, we have to specify who or what we want to talk to. ![]() Well that's rude... Let's investigate the moat since our standard "look" message deemed it necessary to mention it.![]() Again, specifics are important. ![]() That is slightly ominous... The game is giving you a subtle hint that something bad may happen if you get too close to the moat. ![]() ![]() We are given another warning that the creatures aren't exactly friendly. Perhaps we could introduce ourselves and gain some allies on our quest! ![]() ![]() ...Fine! Perhaps we should take a swim with them to prove we aren't an enemy.![]() Graham falls in rather clumsily. Not pictured is an animation of the creatures diving down and coming up wearing Graham's hat. ![]() Finally we are treated to our first pun. Oh, Sierra! (Death count: 1) Coming up next... We get into the game proper proper, find some seemingly useless items, and maybe even the first treasure of Daventry in... King's Quest I: Quest For The Crown Edited by Hachiko, May 22 2014, 12:16 PM.
|
![]() |
|
| Hachiko | May 22 2014, 12:12 PM Post #4 |
|
Welcome back! Graham is finally ready to really start his adventure. As we recall, there are three treasures to be found. In the original game, they could be found in any order. In this version, we have to get them in a specified way since other areas of the game will be locked until we acquire the correct treasure. So, first off, let's hunt for the magic mirror.![]() Going one screen West leads us to the other side of the castle. The look message is identical to the first screen. Also note the serpent that is staring into us... Let's carry on. ![]() One more screen West and Graham finds himself in a forest. look: You're in a shady forest clearing. A large rock rests in the middle of the clearing. My adventure game sense is tingling. Let's investigate the rock. Fun fact:![]() In the original game, it is possible to move rock from the position Graham is standing in (South of the rock). Doing so will result in the rock rolling over Graham and crushing him to death... The remake is a little more forgiving in that you cannot move it from anywhere but North of it. move rock: With a small shove, you manage to push the rock a few feet... revealing a shallow hole underneath. Again, the game deems it necessary to tell us about the hole we uncovered. look hole: There is an intricately carved dagger in the hole. get dagger ![]() I included this screenshot because if you look in the top left corner, we have been awarded our first points of the game! Graham heads North one screen. ![]() look: There is an enormous oak tree growing here, its branches reaching up to the sky. Naturally, we investigate. look tree: This is the largest oak tree you've ever seen. Its trunk seems to be about ten feet around, and the thick, sturdy branches look like they could hold many times your weight. That description almost feels like a challenge... climb tree: Finding plenty of footholds in the coarse bark of the tree, you easily clamber up the trunk to the branches above. ![]() ![]() look: Far out on a huge branch, there is a nest. Nothing ventured, nothing gained... ![]() Walking along the branches can be a bit difficult when the game speed is cranked. Since we're playing the remake, Graham just falls in a cartoony way, gets up, and continues on. In the original, you will die if you fall.Once we are standing right in front of the nest... look nest: There is a perfect, shimmering golden egg lying in the nest. take egg: You carefully lift the golden egg out of the nest. Current Score: 15 of 158 Graham can now fall down the tree and continue his quest. He goes East one screen to find... ![]() look: You see a brick border surrounding a well-kept garden. look garden: This is a well-tended carrot patch. The carrots look tempting to a hungry traveler. Well, as far as we are aware, Graham isn't hungry. I mean, really, all he's done is push a rock and climb a tree. However, it may prove useful to take a carrot along for the road. Like they say, in adventure games, take everything that isn't nailed down. take carrot: You pluck a plump, orange carrot from the ground. Current Score: 17 of 158 Graham heads North one screen. ![]() look: This is a clear mountain lake with some low and rocky banks surrounding it. There doesn't really seem to be much of interest here, but Graham has a sense. He feels if he leaves and comes back several times, something special may happen. ![]() Good instincts, Graham! (*note: the text box pops up automatically if the elf is on the screen.) talk elf: The elf is impressed by your friendliness and responds by handing you an elegant little ring. If only talking to random strangers in real life yielded such results... ELF: "I've had my eye on ye, Sir Graham. Methinks you might enjoy this little trinket. For just a wee bit o' time, it has the power to make ye invisible." ELF: "May it give ye as much entertainment as ye has given me this day! With that, the elf vanishes. Thanks, Smeagol! Current Score: 20 of 158 Graham heads North one screen. ![]() look: This is a charming little wooded area of the forest. Pine trees and lush grass grow in the especially rich soil. Remember how I said the "look" message will point out what is useful in a screen? This is the first instance of Sierra saying "screw you for playing our game". In the screenshot, it is quite obvious there is an object on the ground. However, at every point before, the game has outright told you what is meant to be looked into. If you weren't familiar with these types of games, it could be easy to miss something important. Let's have a closer look. look ground: From what you can see of it, it looks like a colorful bowl of some sort. The game suddenly expects you to closely examine rooms. look bowl: There appears to be some sort of bowl sitting next to the tree. talk bowl: That's strange... you don't get an answer. take bowl Graham just bends down and picks it up. Current Score: 23 of 158 Now that we have it in our possession, let's take a closer look since the game did tell us that it's colorful. look bowl ![]() Well that seems like a pretty obvious hint. Let's keep that in mind. Coming up next... Graham discovers a horrifying alternate future for himself in... King's Quest I: Quest For The Crown Edited by Hachiko, May 22 2014, 12:21 PM.
|
![]() |
|
| Amnesia | May 24 2014, 04:23 PM Post #5 |
|
I'm not reading the LP, but I thought that it might be interesting to mention that there are free remakes of some of the King's Quest games, both available for Windows and Mac. The remakes add some new features, like voice acting and whatnot. If you wanna check them out, go here: http://www.agdinteractive.com/games/kq1/about/about.html Game looks like this: ![]() Never played the King's Quest games, but they look interesting. Never bothered playing them, because I'm lazy. I do like point 'n click adventure games, though. My favorite one is Broken Sword: The Shadow of the Templars. |
![]() |
|
| Hachiko | May 26 2014, 03:13 PM Post #6 |
|
Thanks for the info. I actually mentioned in the first post that the remakes and sequel do exist, and that if there is enough interest I will show those games as well. But thank you for the input!
|
![]() |
|
| Hachiko | May 26 2014, 04:11 PM Post #7 |
|
Welcome back! Let's continue Graham's adventure. We walk West one screen. ![]() look: There is a large walnut tree surrounded by several pine trees. look walnut tree: This large, healthy tree is chock full of plump walnuts. More inventory is always a wonderful thing in adventure games. Let's take some! take walnut: You choose a big, meaty-looking walnut from the bunch scattered around. Current Score: 26 of 158 look walnut: You are holding an ordinary walnut. The game is a bit cruel here. You normally would think, 'hey, great, I have a walnut!' and carry on your way. However, you are supposed to know to actually open up the walnut... open walnut: When you open the walnut, you discover the nut inside is pure gold! Current Score: 29 of 158 ...Thanks, Sierra... Let's move on. After heading South three screens, we are suddenly greeted by this wonderful message: ![]() The way to solve the ogre catching you is to just leave the current screen and go back. However, this time, Graham wasn't fast enough. ![]() Death count: 2 After leaving and re-entering, Graham was greeted by yet another warning. ![]() ![]() I let this happen These various dangers all have a certain area in which they can catch/kill you. Once you acquire the magic shield, they cannot harm you. The dwarf takes your entire inventory from you, but you can get your items back. We'll see where that is a little later on. After heading West one screen and South three screens (from the walnut tree), Graham arrives at this location. ![]() look: This is a serene mountain lake with a small beach of pebbles on its edge. take pebbles: You grab a handful of pebbles. Current Score: 30 of 158 Graham heads West two screens. ![]() look: You are in a quiet part of the forest. There's an old rotted stump here. look stump: From here you can see the stump is very old and rotting away. This is a bit misleading as well. It's like the game says 'it's important since it's in the look description but if you investigate I'll make it seem like nothing. Muahaha!' look in stump: Inside the rotting stump you notice a small leather pouch. Current Score: 31 of 158 take pouch: As you lift the pouch from the stump, you feel its contents shifting inside. Current Score: 34 of 158 look in pouch: Cautiously, you open the pouch and see many sparkling and flashing diamonds! Quickly, you close it again so as not to lose any. Current Score: 37 of 158 All right! Now that's way better than a golden egg and gold inside a walnut! We're getting somewhere! Graham goes one screen East and one South. ![]() look: You see a cottage in shambles. It saddens you to think that somebody might live here. Graham enters the cottage and is immediately greeted by this message: ![]() WOODCUTTER: "We would welcome you to our home, Sir Knight, but we have had no food for so long, my beautiful wife cannot even rise from her bed. I fear she may die soon." Well, since Graham is a knight of Daventry, he should feel like helping these people. I know I do. The woodcutter said they were hungry. Now, Graham could give him the diamonds so he could buy whatever him and his wife needed for the rest of their lives, buuuuut.... we'll do something else instead since they're hungry. Remember the bowl we picked up that had the word 'fill' on it? fill: To your astonishment, something begins to bubble up from the bottom of the bowl. Within moments, the bowl is filled with a hot, savory stew. Current Score: 39 of 158 give stew: The woodcutter is overwhelmed with joy. WOODCUTTER: "Thank you, thank you, Sir Knight! We shall never forget your kindness and generosity." Current Score: 42 of 158 He feeds his wife some of the stew. WOODCUTTER: "Please, take my fiddle as a small token of our thanks." take fiddle Current Score: 45 of 158 play fiddle: You play a lively, toe-tapping tune on the fiddle. The woodcutter and his wife ignore your fiddling. Perhaps they preferred their own music? South two screens. ![]() look: You are near a little gingerbread house in a forest clearing. It looks delicious! Would just one tiny bite be fatal??? eat house: As you begin to eat the house, a squeaky voice from somewhere says, "Nibble, nibble, little mouse. Who is nibbling at my house?" Hmm... that was weird. Oh well, nothing to worry about I'm sure. Current Score: 47 of 158 open door ![]() Awwww crap... She looks you over carefully, then states, "You're a little too scrawny for my appetite, but I think you're going to make a lovely dessert!" ![]() My favourite death in all the games! Death Count: 3 Coming up next... We help Graham from his unfortunate destiny as a cracker in... King's Quest I: Quest For The Crown |
![]() |
|
| Hachiko | May 29 2014, 11:33 AM Post #8 |
|
Graham has encountered a wicked witch and we find ourselves faced with the first puzzle proper. It doesn't seem like much of one, but in reality it is a precursor to the infamously hard puzzle of this game. Instead of going in and out of the house until the witch is gone, Graham can simply knock on the door. If she's in the house, we get this message: As you knock on the candy cane door, a squeaky voice from inside the house says, "Who is there? I love visitors, especially young, tender ones! Come in, come in!" If she isn't in the house, the message will be: There is no answer from inside the house. (*note: It took me a solid two minutes of knocking just to get that one message. This part can be... tedious. A trait that every game of the series suffers from at times.) ![]() Graham is now in the witch's house and ready to do some snooping around. The witch can come back at any minute, in which case our Graham cracker death will be repeated. There is one thing we have to do before hiding from her, and that is getting that note beside her bed. look: In contrast to its delightful exterior, the inside of the gingerbread house looks dark and ominous. As another 'screw you for playing our game', the note is not mentioned in the general look description. However, it does stand out amongst the surroundings, so I'll cut the game a little slack. look note: It is written in a familiar language. take note: You grab the note from the table. Current Score: 48 of 158 At this point, Graham has to hide in the witch's bedroom, away from the doorway, and wait. Soon enough, this message will pop up: Off in the distance you hear a high, squeaky voice say, "I can smell someone tasty in my house." That sounds like you've been caught, but if Graham isn't visible in the doorway to the bedroom, the witch will just walk over to her cauldron. The witch mutters, "I am going to get my cauldron ready to cook someone for dinner (yum)." The witch mumbles, "After I get the cauldron nice and hot, I will be ready to have someone for dinner (giggle)." The witch mutters, "The cauldron is heating up nicely. I wonder who will be my dinner guest!" Being very careful, Graham sneaks up behind her. push witch: With a mighty shove, you courageously push the wicked witch into the pot. Her wild screams are suddenly cut off as she melts away into the oily green slime in the pot. Congratulations! Current Score: 55 of 158 Now the citizens of Daventry are safe from being turned into tasty treats, thanks to Sir Graham! That was a bit intense, so let's take some down time to read our note and search the house. look note: There is a message written on the note: "Sometimes it is wise to think backwards." Hmm... what could that mean? Let's let that ponder in our minds for a while. Current Score: 57 of 158 Another thing that the general look description doesn't mention is the cupboard near the cauldron. ![]() Even looking specifically at the cupboard doesn't arise any sort of suspicion. However... open cupboard Current Score: 59 of 158 Graham is awarded two points for simply opening it. look cupboard: Sitting on a shelf is a delicious piece of Swiss cheese. An item that is absolutely necessary to complete the game... Thanks, Sierra. take cheese: You take the cheese from the cabinet. Current Score: 61 of 158 Graham heads three screens West and one screen South. ![]() look: You see a fragrant patch of clover growing in this lush meadow. take clover Graham simply bends down and grabs some clover. Current Score: 63 of 158 Graham heads South one screen and is greeted by this message: ![]() FAIRY GODMOTHER: "Your quest is indeed noble. What little aid I can offer you is this protective magic spell, effective but a little while. FAIRY GODMOTHER: "I shall be watching over you, Sir Graham." ![]() Graham now has this awesome sparkling effect. What the fairy's spell does is render us invincible to a few of the dangers we've encountered. The ogre and dwarf won't bother us when the spell is on Graham. Once it wears off, we can always come back to this screen and get it renewed. Head East three screens. ![]() look: You have encountered an old stone well in the middle of these woods. My adventure game sense is tingling strongly. take bucket: The old bucket is securely fastened to a strong rope. Finally, a use for our first item, the trusty dagger. cut rope: You cut the bucket off of the rope. Current Score: 65 of 158 climb rope: You could seriously injure yourself unless you lower the rope first. Thanks for actually warning me. That was unexpectedly nice of you, game. lower rope: The rope disappears into the darkness. ![]() jump Graham jumps off the rope and into the water. He immediately swims. In the original game, you have to quickly make him swim or he will drown.fill bucket: With difficulty, you fill the bucket while swimming. Somehow swimming neck deep in water doesn't automatically fill the bucket. Current Score: 69 of 158 dive ![]() There isn't anything actually worth getting in here. look: You can see the bottom of the well below you. If you wait too long, without warning Graham will drown. ![]() Death Count: 4 Instead, let's head for that small opening on the left. From there, Graham climbs out and goes forward, the only way he can go. ![]() Ohhhhh crap... Coming up next... Graham struggles to find an appropriate way to collect the first of three treasures in... King's Quest I: Quest For The Crown |
![]() |
|
| Hachiko | Jun 3 2014, 11:35 AM Post #9 |
|
Welcome back! We left Graham in a cave with what appears to be a sleeping dragon. I'm sure it's sleeping quite soundly, so Graham can just waltz up and take the magic mirror. ![]() By venturing too close to the dragon's flame, you made an ash out of yourself. Death Count: 5 ...Or maybe not. Let's take a better evaluation of the situation. look: The ferocious fire-breathing dragon is protecting the magic mirror. look dragon: Green and scaly, the dragon's body is massive and muscular. A row of serrated armor stretches from the tip of his tail to the base of his neck; his leathery wings are folded tight against his sides, and his webbed claws look sharp and deadly. talk dragon: Think again. When this dragon talks, things have a tendency to catch fire. So we've met a rude dragon, then. Also, if you have the fairy's protection, the dragon can't kill you. I did not know that. ![]() There are actually a few ways we can deal with the dragon. Let's take a look at our inventory. You are carrying: Dagger Carrot Note Magic Ring Four-leaf Clover Full Water Bucket Pebbles Pouch Cheese Gold Egg Fiddle Gold Walnut This would be a very tempting time to use the magic ring, turn invisible, and slip by the dragon. However, this is not the time nor place. If we use the ring here, we won't be able to use it again, and later on you'll see why that is a very bad thing. The other obvious solution would be to slay the dragon with the dagger. throw dagger ![]() You actually are awarded 3 points for killing the dragon. After all, what are dragons in fantasy stories for if not for slaying by heroes? However, if this was the solution you chose, you would get all the way to the end game and realize you don't have full points. Aside from the witch, you will always be awarded more points for not killing enemies. Instead, we have to get a bit creative. Although this solution isn't really all that farfetched. Let's give our fire breathing friend a nice cool drink. Graham has to get close enough so the dragon wakes up and becomes alert but doesn't attack him. ![]() throw bucket ![]() We are awarded with 5 points instead of 3 for simply neutralizing the dragon. After several failed attempts of breathing fire, the dragon literally walks off screen. Unable to defend itself with anything more than harmless clouds of steam, the dragon rolls aside the granite boulder and slinks off in shame, leaving the mirror behind. Dealing with the dragon this way opens up an alternate exit as well. look mirror: The mirror shimmers with its own magical light. take mirror: You take the Magic Mirror! Congratulations! Current Score: 87 of 158 Finally Graham has retrieved the first treasure! It has taken a while, and it seems like ![]() This is our nice little passage to exit the cave instead of climbing back up the well. look: This is a large, apparently vacant cave. Damp and cool, the cave is lit only by the sunlight streaming through the cave's entrance to the west. We get two points for climbing out using that exit. Current Score: 89 of 158 ![]() look: A large cave is at the edge of this meadow. Nothing special, so let's carry on with the quest. Graham heads South one screen. ![]() look: Someone has built a small goat pen here. Interesting... Adventure sense is tingling... Graham opens and closes the gate. No points are awarded. We have to get that goat to follow us. The only thing we really have is a carrot. So... give carrot: Goats love carrots! The old goat quickly devours yours. We actually lost two points for that (bumping us down to 87). We have to trick this greedy goat. show carrot: Very clever! You tempt the goat with the carrot and he begins to follow you around. You've made a friend! Let's name him Cracker, or Cracks for Current Score: 94 of 158 Now that we have Cracks' attention, we need him for a very special mission that only goats can do. Graham and Cracks head two screens West then two screens North. ![]() look: A rough-hewn plank bridge spans the deep rushing river here. Bridges and fantasy worlds. When will we ever learn? Well thankfully Graham has some sense and decided to bring Cracks along because... well... ![]() You can actually bribe the troll with some of the treasures we've found, but like giving Cracks the carrot, we would actually lose points. It is a well known fact that goats hate trolls intensely. You move aside and let the goat take care of this wretched, nasty troll. The goat lowers his head and runs straight for the troll, butting him right off the bridge and into the water below. That's the last you'll see of that troll. Thanks Cracks!Then our beloved goat friend walks away and we are left with 98 of 158 points. Goodbye, sweet friend. Graham crosses the bridge and continues North one screen. ![]() look: You see a wizened old gnome sitting in front of his house, whittling. Walk towards him and he'll start talking. GNOME: "Welcome, Sir Graham. I have been expecting you. ...All right then... GNOME: "I have something that will be of great use to you. But first, Sir Graham, you must answer this riddle. I'll give you three guesses. What is my name?" And here we are, folks. The most ridiculous puzzle of this game. You're supposed to use your common fairy tale knowledge and guess who this gnome is. However, Sierra would never make it that simple. Ever. Remember waaaayyy back when we killed the witch and stole that note from her? The one that said it's best to think backwards? Yep, this is where we use that knowledge, though it would likely take several playthroughs to make that connection. This gnome is Rumplestiltskin. Since we are playing the remake, we can simply spell his name backwards to win. However, in the original game, that did not work. You have to interpret the note a little more obscurely and use reverse alphabet to guess his name. You only get full points if you guess it correctly on the first try. Yeah, this puzzle is evil. Sierra yet again getting mad at us for playing their game. IFNKOVHGROGHPRM or NIKSTLITSELPMUR GNOME: "That's right! Outstanding! I didn't think you were THAT clever." GNOME: "As a reward for your sharp intellect, here are some beans. They're no ordinary beans, but it's up to you to find out why." If you don't guess his name right the first time, he will give you a key to some stairs in a mountain and award you less points.GNOME: "Somebody as smart as yourself should have no problem at all. <giggle>" Let's just take a look at this guy for a minute. First of all, he has heard about Graham, so it's safe to assume he is a citizen of Daventry and knows about Graham's quest. This quest, which is crucial for the kingdom's survival, which he is a citizen of. So first he makes Graham answer a stupidly ridiculous riddle to obscurely guess his name. Then, for doing that properly on the first try, he gives Graham magic beans but won't tell him what their use is... Screw you, Rumplestiltskin. I hope that ogre finds you. Graham walks over to get the beans. GNOME: "Here you are. Good luck on your quest." Current Score: 107 of 158 That silly gnome put me in a foul mood. Coming up next... Graham figures out what to use the beans for without any help from the useless gnome in... King's Quest I: Quest For The Crown |
![]() |
|
| Amnesia | Jun 8 2014, 12:08 PM Post #10 |
|
Are you also posting this on another forum or another site? If not, I would recommend you post it to a blog or something, so more people could see it. In this forum, it's unlikely that anyone here will read the LP. Trust me, I know. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Let's Play Archive · Next Topic » |
- Pages:
- 1
- 2



Also, I have done a video LP of King's Quest II and it went over well. However, I think SSLP is a better approach to this series, especially the early entries. It can get tedious watching our main character slowly stumble from one end of the map to the next...
















Well that's rude... Let's investigate the moat since our standard "look" message deemed it necessary to mention it.





...Fine! Perhaps we should take a swim with them to prove we aren't an enemy.



Fun fact:













































3:43 AM Jul 11